Conker Codexery

Microsoft Game Studios

A foulmouthed remake with new multiplayer mayhem.

Microsoft Game Studios

Conker: Live & Reloaded is a 2005 platform game developed by Rare and published by Microsoft Game Studios for the Xbox. It is a remake of the 2001 game Conker's Bad Fur Day for the Nintendo 64, with a new multiplayer mode using Xbox Live that is different from the original. Development started the moment Rare was bought by Microsoft in 2002. The game was made available as a part of Xbox One's backwards compatibility program on 17 April 2018 and then as one of four initial games included in the Xbox Backwards Compatibility for PC program on 22 July 2026; it subsequently became available across all tiers of Xbox Game Pass.

Parent Company
Microsoft Corporation
Notable Acquisition
Rare Ltd.
Key Publication
Conker: Live & Reloaded

Verified Timeline

20012002200520182026

Lore & Background

The plot of the single-player mode is identical to that of Conker's Bad Fur Day, apart from a fourth wall break in the tutorial chapter of the game. On a bridge leading to the exit of the tutorial stage, Conker encounters a large anthropomorphic gargoyle. Conker hits the gargoyle with a frying pan, but it does not fall off the bridge like it did in the original game. Aware of how the scene played out in the original game, Conker asks the gargoyle why it did not fall off the bridge. The gargoyle explains that the designers wanted to 'fool the audience into thinking the rest of the game would also be different', and that it was therefore not simply a remake. Told he will have to try something else, Conker pulls out a baseball bat and strikes the gargoyle on the head, causing it to fall backward and be crushed by a boulder dislodged by the impact.

In Their Own Story

The server room hummed softly as the build was finalized. A developer from Rare watched the progress bar hit completion on the monitor labeled for Microsoft Game Studios approval. This wasn't just a port; it was a resurrection of a drunken squirrel for a new machine, with corporate strings pulling the puppet. The air smelled of ozone and nervous sweat. They knew this release would test whether Microsoft's new console could stomach mature, irreverent content. Hands hovered over keyboards, ready to submit the final code into the corporate pipeline that spanned oceans.

Reader's Guide

In terms of the single-player, the gameplay is identical to Conker's Bad Fur Day. Differences are very few, including enemies and new weapons like a baseball bat with nails on it. The multiplayer uses the same third-person perspective as the single-player game. Multiplayer consists of different game modes such as Capture the Flag or the standard Deathmatch modes. The player may participate as a member of the SHC or the Tediz. As well as a choice of a soldier, the game has a choice of 'classes' which significantly affect play style. Each class has its own special equipment, special abilities, and physical capabilities, each being designed for a distinct purpose. They are also designed to have advantages against certain classes while being vulnerable to others. For example, the Thermophile's flamethrower inflicts extreme damage on Sneekers and Long Rangers, who have less health, but is virtually useless against the high-vitality Demolisher. Each class comes equipped with a primary weapon with unlimited ammunition (although reloading of the weapon is still required), a limited stock of grenades, and at least one special ability. Each class can also choose from several specialist ordnance items and vehicles unique to the class, which can be obtained at stations in team bases (however, an option is available to the host of a server to disable one or both features). Abilities common to all classes are the ability to shoulder all weapons for extra running speed, and a Spray Can that can be used to apply the player's avatar image to walls to mock human opponents. Scattered throughout the arenas are yellow Upgrade Orbs, which grant a player more equipment and abilities when obtained. A player loses his upgrade orb upon death, allowing another player to obtain it. Terminals are found in every mission, usually near a base. Terminals are computers that dispense useful items or vehicles, and can be accessed by a player during the game. When accessed, the player is given a menu of the available items. When an item is chosen it can be picked up at an adjacent dispenser area. The objects received from the terminals disappear upon the death of the player that obtained them. Terminals may be neutral and available to both sides, or under the control of one side. Terminals can be attacked and disabled, but not destroyed. If damaged or disabled, they can be repaired with an arc

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