CBFD Cut Content Levels
A mature platformer featuring a hard-drinking squirrel's chaotic journey home.
Conker's Bad Fur Day is a 2001 platform game developed by Rare for the Nintendo 64. It is the second installment in the Conker series, after Conker's Pocket Tales (1999).
- Platform
- Xbox
Lore & Background
The game follows Conker, a greedy, hard-drinking red squirrel who must return home to his girlfriend, Berri, after an evening of heavily drinking at the local pub. The setting is the Fairy Panther King's Kingdom. The plot involves Conker's quest to return home, his entanglement with the Panther King, the Weasel Mafia, and a war between grey squirrels and Tediz. Berri is killed, and the Panther King is killed by a creature named Heinrich, created by Professor Von Kriplespac.
In Their Own Story
The dusty corridors of an unfinished level flicker with unused textures. A half-rendered enemy model freezes in mid-air, never to spawn. The code waits silently for a player who will never arrive, holding the ghost of a joke that was never told, trapped forever in the digital limbo between conception and release.
Reader's Guide
Most of the game requires the player to complete a linear sequence of challenges that involve jumping over obstacles, solving puzzles, and fighting enemies. The player controls Conker through three-dimensional levels. The game features an overworld where players can transition from one level to another, though many are initially blocked until Conker earns cash. Gameplay includes defeating bosses, solving puzzles, gathering objects, and racing. Conker can run, jump, smack enemies with a frying pan, swim, climb, and push objects. Context-sensitive pads grant temporary abilities. A multiplayer mode with up to four players and seven game types is included.
Did You Know?
- The game was originally intended for a family audience and was titled Twelve Tales: Conker 64, but was transformed into an adult-oriented version after criticism at E3 1998.
- Development lasted four years, with concepts originating during the development of Killer Instinct Gold in 1996.
- The game sold well below expectations due to limited advertising and a release towards the end of the Nintendo 64's life cycle, but has since developed a cult following.
More in Story & Campaigns
Elsewhere in the Conker universe
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