Conker Codexery

The Bar

One too many pints and the whole place goes to hell in a handcart.

The Bar

The Bar is a level in Conker's Bad Fur Day (2004), the Xbox platformer developed by Rare. Set inside a dimly lit, rowdy nightclub, it serves as one of Conker's early campaign stages where the drunken squirrel must navigate a crowded, hostile environment to progress further into the game's story.

As a location, The Bar establishes the tone of the series: crude, irreverent, and drenched in British pub humour. The level is packed with brawling patrons, a bartender, and the general chaos of a late-night establishment that has gone spectacularly wrong.

Game
Conker's Bad Fur Day (2004)
Developer
Rare
Platform
Xbox
Type
Campaign level
Setting
Nightclub / Bar interior
Protagonist
Conker the Squirrel

Lore & Background

The Bar sits as one of the first indoor stages in Conker's Bad Fur Day, dropping the player out of the open-air Great Outdoors and into a cramped, neon-lit nightclub. The walls are lined with sticky tables, a long counter, and a stage where a band plays to a crowd that is far more interested in throwing bottles than dancing. Conker stumbles in, already two pints deep, and immediately finds himself the target of every drunk in the room.

The level's narrative role is straightforward: Conker must work his way through the bar, past the patrons and the bouncer, to reach the exit on the other side. It functions as a tonal bridge between the game's outdoor exploration and the increasingly absurd indoor stages that follow. The bartender, a stocky figure behind the counter, serves as both a visual landmark and a minor interactive element within the stage.

Thematically, The Bar encapsulates the series' self-aware, pub-crawl energy. The décor is deliberately tacky—neon signs, a jukebox, a dartboard, and a stage with a band that never quite gets the tempo right. It is a place that exists to be brawled through, and the level design reflects that with tight corridors, elevated platforms, and a steady stream of enemies who want Conker's head on a pike.

In Their Own Story

The jukebox is stuck on the same three chords for the ninth time. Conker slumps onto a barstool, his tail dragging across the sticky floor, and stares at the pint in front of him. It hasn't moved. It will not move. The bartender polishes a glass that is already clean, watching the squirrel with the patient, weary eyes of a man who has seen every species of drunk walk through his door. A bouncer the size of a filing cabinet shuffles past, muttering something about 'no animals after midnight.' Conker takes a long pull, wipes his mouth with the back of his paw, and sighs. 'Right then,' he says to no one in particular. 'Let's get this over with.' He hops off the stool, and the jukebox finally, mercifully, changes track.

Reader's Guide

The Bar is a tight, neon-soaked nightclub interior that contrasts sharply with the open fields of the preceding outdoor level. The colour palette is dominated by deep purples, sickly greens, and the warm amber of overhead bar lighting. The floor is a dark, reflective surface, and the walls are lined with wooden paneling, a long counter, and scattered tables.

In the campaign, The Bar acts as an early indoor gauntlet. Conker must cross the floor, climb onto the bar counter, navigate past the stage, and work his way to the exit. The level is short by the game's standards but dense with enemies: brawling patrons, a bouncer, and the occasional flying bottle. Watch for collectible items tucked behind the bar, on the stage, and in the upper alcoves.

Visually, the level is a masterclass in Rare's early-2000s 3D work. The band on stage animates in a loop, the crowd sways, and the lighting shifts as Conker moves through the space. The bartender is a fixed point of reference—use him to orient yourself when the brawling gets confusing.

The Bar appears in Conker's Bad Fur Day (Xbox, 2004). It does not reappear as a named location in later entries, though the pub-and-brawl aesthetic carries through the series' tone.

Pro tip: the upper platforms behind the bar are easy to miss if you're focused on the main path. Take the detour.

Did You Know?

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