Cash
Spend it, save it, or lose it all.
Cash is the primary currency in the Conker video game franchise, used by the titular red squirrel to purchase items, unlock content, and progress through the game's absurd and often darkly comedic world. It appears as gold coins, paper money, and other valuable objects scattered across levels, serving as both a resource and a collectible. Its role is central to gameplay, as many key items and upgrades require a specific amount of cash to obtain, and it often ties into the game's satirical take on capitalism and greed.
- Role
- Primary currency
- Affiliation
- Conker's inventory
- First appears
- Conker's Bad Fur Day
- Status
- Usable item
Lore & Background
In Conker's world, cash is a tangible, often ridiculous necessity—and a punchline. From the opening tavern in *Conker's Bad Fur Day*, where a broke Conker must beg, borrow, or steal his tab, to the vending machines hawking chocolate bars at highway-robbery prices, money is the key to survival, progress, and the game's running gag on capitalism. Denominations like 'Gold Coins' and 'Dollars' parody real-world economics with absurd twists: a single gold coin might buy a slingshot pellet, while a rare treasure—like a golden turd—fetches pocket change. Prices are deliberately skewed to mock consumerism, with mundane items costing a fortune and rare finds valued at next to nothing.
In Their Own Story
Conker stumbled into the tavern, his fur matted and his head throbbing. The bartender, a gruff weasel with a cigar stub, slid a mug of ale across the sticky counter. 'That'll be ten gold, pal,' he grunted, not looking up from polishing a shotgun. Conker fumbled in his pockets, pulling out a handful of lint and a few lonely coins. 'Uh, I've only got eight,' he whined. The weasel's eyes narrowed; he racked the shotgun with a metallic click. 'Then you'd better find the other two before I count to three.' Conker bolted out the door, the bartender's laughter chasing him into the night—and his quest for cash began anew.
Reader's Guide
Cash in *Conker's Bad Fur Day* is collected by stomping enemies, smashing crates, or poking into hidden nooks. Spend it at vending machines and shops for health-restoring chocolate bars (5 gold, heals 50 HP), slingshot ammo (2 gold per shot), or the infamous TNT (20 gold, clears a room). Cash also unlocks mini-games, pays tolls to grumpy gatekeepers, and—if you're desperate—bribes certain characters, like the Great Mighty Poo, to skip a fight. In multiplayer, cash can be looted from fallen opponents, adding a delicious risk-reward dynamic. There's no bank or interest; cash sits in Conker's inventory and, unless you retrieve it, vanishes on death. Pro tip: smash every crate you see—you never know when a stray coin is hiding behind a barrel of acid.
Did You Know?
- Cash in Conker's Bad Fur Day is often depicted as gold coins, but paper money appears in certain levels, referencing real-world currencies.
- The game's economy was designed to parody consumerism, with items like a 'golden toilet' costing an exorbitant amount.
- In the original Nintendo 64 release, cash could be used to purchase a 'cheat code' from a vending machine, unlocking infinite lives.
- Some cash items are hidden in destructible objects, encouraging exploration and destruction of the environment.
More in Items & Equipment
Elsewhere in the Conker universe
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