Conker Codexery

Grenade

A foulmouthed remake with new multiplayer mayhem.

Grenade

Conker: Live & Reloaded is a 2005 platform game developed by Rare and published by Microsoft Game Studios for the Xbox. It is a remake of the 2001 game Conker's Bad Fur Day for the Nintendo 64, with a new multiplayer mode using Xbox Live that is different from the original.

Type
Explosive Weapon
First Appearance
Conker's Pocket Tales
Developer
Rare
User
Conker the Squirrel
Function
Area-of-Effect Damage
Acquisition
Crates, Drops
Status
Active

Lore & Background

The plot of the single-player mode is identical to that of Conker's Bad Fur Day, apart from a fourth wall break in the tutorial chapter of the game. On a bridge leading to the exit of the tutorial stage, Conker encounters a large anthropomorphic gargoyle. Conker hits the gargoyle with a frying pan, but it does not fall off the bridge like it did in the original game. Aware of how the scene played out in the original game, Conker asks the gargoyle why it did not fall off the bridge. The gargoyle explains that the designers wanted to 'fool the audience into thinking the rest of the game would also be different', and that it was therefore not simply a remake. Told he will have to try something else, Conker pulls out a baseball bat and strikes the gargoyle on the head, causing it to fall backward and be crushed by a boulder dislodged by the impact.

In Their Own Story

Conker stumbled through the muddy forest floor, his ears twitching at the distant roar of a boss. A crate sat half-buried in the mud nearby, glowing faintly with a red warning label. He kicked it open, retrieving a cluster of grenades that clattered against his squirrel paws. With a drunken grin, he primed one and lobbed it toward the approaching horde of goblins. The explosion lit up the dark woods, sending debris flying as he ducked behind a tree, waiting for the smoke to clear before reloading his shotgun.

Reader's Guide

In terms of the single-player, the gameplay is identical to Conker's Bad Fur Day. Differences are very few, including enemies and new weapons like a baseball bat with nails on it. Multiplayer consists of different game modes such as Capture the Flag or the standard Deathmatch modes. The player may participate as a member of the SHC or the Tediz. As well as a choice of a soldier, the game has a choice of 'classes' which significantly affect play style. Each class has its own special equipment, special abilities, and physical capabilities. Each class comes equipped with a primary weapon with unlimited ammunition (although reloading of the weapon is still required), a limited stock of grenades, and at least one special ability. Scattered throughout the arenas are yellow Upgrade Orbs, which grant a player more equipment and abilities when obtained. Terminals are found in every mission, usually near a base, and dispense useful items or vehicles.

Did You Know?

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