Pistol
The reliable handgun carried by the squirrel through hell and high water.
The Pistol is Conker the Squirrel's go-to sidearm, a trusty piece of iron that sees him through everything from bar brawls to castle sieges. It's his default ranged weapon, spitting lead at mad scientists, drunken guards, and the occasional giant wasp. While heavier guns like the Shotgun or Machine Gun steal the spotlight later on, the Pistol never leaves Conker's paw for long—it's everywhere, from the first level to the last. In both the Nintendo 64 original and the Xbox remake, this handgun sets the rhythm of early combat, offering a snappy balance of speed and punch that's perfect for picking off threats without burning through rare ammo. It's the dependable middle ground between a peashooter and a cannon.
- Type
- Firearm / Sidearm
- User
- Conker the Squirrel
- First Appears
- Conker's Bad Fur Day
- Reappears
- Conker: Live & Reloaded
- Ammo Source
- Pickups and Enemy Drops
- Firing Mode
- Semi-Automatic
Lore & Background
In Conker's world, the Pistol is less a legendary artifact and more a barroom staple—tucked under counters, left in tool sheds, or dropped by dead guards. Its sheer ubiquity hints at a society where firearms are as common as ale, used by cops, crooks, and even the occasional singing dung beetle. The design stays stubbornly consistent across games, a blunt metal testament to Conker's knack for surviving chaos with whatever's at hand. While the Shotgun blows holes through problems and the Machine Gun chews through ammo, the Pistol is the quiet workhorse: always there, always loaded enough, and never too precious to waste on a stray weasel.
In Their Own Story
Conker pressed his back against the rain-slicked bricks of the pub alley, the cold metal of his pistol a familiar weight in his paw. A guard's boots splashed around the corner, bellowing about a missing squirrel. Conker didn't flinch—just raised the barrel, breath steady. The shot cracked sharp and clean, cutting through the drizzle. The guard crumpled, and the night went quiet again. Conker spat a nut shell and moved on, the pistol warm against his hip.
Reader's Guide
The Pistol is Conker's bread-and-butter weapon, showing up in almost every level—often already in your paw when a stage starts. Ammo is the real boss here: you'll need to scrounge bullet pickups from corners, crates, and corpses to keep the lead flying. In Conker's Bad Fur Day, there's no reloading—just a steady stream of fire until the magazine runs dry. Live & Reloaded shakes things up with a shop system where you can buy upgrades for bigger clips and tighter aim, turning the Pistol from a plinker into a precision tool. It's not as punchy as the Shotgun or as wild as the Machine Gun, but its rapid fire makes it a crowd-thinner when bullets are plentiful. Smart players save the heavy ammo for big fights and let the Pistol handle the riffraff—or just bash weaker enemies with melee to stretch every round.
Did You Know?
- The Pistol is typically Conker's starting weapon in most levels across both games.
- Ammunition pickups appear as small bullet icons distinct from shotgun shells or grenades.
- Live & Reloaded introduced a shop system where Pistol stats could be upgraded permanently.
- It remains functional even when the player has no other heavy firearms available.
More in Items & Equipment
Elsewhere in the Conker universe
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